Digital Storytelling Video to Analyze Students’ Concept Mastery and Creativity in Learning Food Additives Topic

Weni Anissa Putri, Yayan Sanjaya, Eliyawati -


The students have learning difficulties in learning science because their concept mastery and creativity were low. Digital storytelling is good media for students who make their own story. The research was conducted to identify student’s concept mastery and creativity by digital storytelling video in learning food additives. The method used in this research is weak experiment. The sample of 36 students from private school in Cianjur, West Java. The students’ concept mastery was measured by objective test based on bloom taxonomy. Objective test contained of multiple choices. Data analysis was using SPSS. The student’s creativity is measured by Creative Product Semantic Scale (CPSS) rubric based on three dimensions such as novelty, resolution, elaboration and synthesis. The result of students’ concept mastery is N-Gain is 0.30 categorized as medium improvement. The results of students’ creativity are resolution is (54%), categorized as very low, revolution is (61%) categorized as medium. elaboration and synthesis is (66%) categorized as medium. Based on this result, Digital storytelling video can be utilized for students’ concept mastery and students’ creativity.

Full Text:



Alzahrani, M. A. (2018). The Learning Experience of International Students in Canada: Progressive Educational Theory and Passive Learning Styles. English Language Teaching, 11(7), 76-85.

Baker, N. (2018). Grouping Students by Ability: Is There a Difference in Academic Achievement?. Mastery thesis Music, University of Alberta. 2-28

Chairunnisa, C., Apriliaswati, R., & Rosnija, E. (2017). An Analysis On Factors Influencing Students' Low English Learning Achievement. Doctoral dissertation, Tanjungpura University.

Hammond, D. L., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2020). Implications for Educational Practice of the Science of Learning and Development. Applied Developmental Science, 24(2), 97–140.

De Jonge, K.M., Rietzschel, E. F., & Van Yperen, N. W. (2018). Stimulated by Novelty? The role of psychological needs and perceived creativity. Personality and Social Psychology Bulletin, 44(6), 851-867.

Fatmawati, B. (2018, April). Student Creativity in Creating Cell Organelles as Media for Learning. Journal of Physics: Conference Series. 1006(1), 12-22

Hava, K. (2019). Exploring the Role of Digital Storytelling in Student Motivation and Satisfaction in EFL Education. Computer Assisted Language Learning, 0(0), 1–21.

Hayes, J. C., & Kraemer, D. J. (2017). Grounded Understanding of Abstract Concepts: The Case of STEM Learning. Cognitive research: principles and implications, 2(1), 1-15.

Hoque, M. E. (2019). Memorization: A Proven Method of Learning. International Journal of Applied Research, 22(02), 142–150.

Maulina, R., Wahyuni, A., & Halim, A. (2020). The Application of Problem Posing Learning Model to Improve Physics Learning Outcomes on Sound Wave Material. Asian Journal of Science Education, 2(1), 41-47.

O’Quin, K., & Besemer, S. P. (1989). The Development, Reliability, and Validity of the Revised Creative Product Semantic Scale. Creativity Research Journal, 2(4), 267–278.

Ratna, A. P., Pramono, R., Asbari, L., & Hyun, C. C. (2020). Impact of the COVID-19 Pandemic on Online Home Learning: An Explorative Study of Primary Schools in Indonesia. International Journal of Advanced Science and Technology, 29(05), 4809-4818.

Ridlo, S. (2018). Creative Thinking Analysis, Motivation and Concept Mastery on Learning of Cooperative Discovery Model in Elementary School. Journal of Primary Education, 7 (1), 48–56.

Saritepeci, M. (2021). Students’ and parents’ opinions on the use of digital storytelling in science education. Technology, Knowledge and Learning Journal, 26(1), 193-213.

Schalich, M. E. (2015). Analysis of Pre Test and Post Test Performance of Students in a Learning Center Model at the Elementary School Level. Graduate Master's Theses, Capstones, and Culminating Projects. 08 (0) 181-182

Smeda, N., Dakich, E., & Sharda, N. (2013). The Effectiveness of Digital Storytelling in the Classrooms: A Case Study. Proceedings - 2013 IEEE 13th International Conference on Advanced Learning Technologies, 13(0), 491–492.

Southworth, C. (2012). Making Sense of Biostatistics: Outliers in Clinical Data. Clinical research Journal. 06(1), 2-3

Sugiyanto, F. N., & Masykuri, M. (2018). Analysis of Senior High School Students’ Creative Thinking Skills Profile in klaten Regency, 06(1), 12-38

Tsortanidou, X., Daradoumis, T., & Barberá, E. (2019). Connecting Moments of Creativity, Computational Thinking, Collaboration and New Media Literacy Skills. Information and Learning Science, 12(1), 704–722.

Tang, S. (2016). Digital Storytelling Approach in a Multimedia Feature Writing Course. Journal of Language Teaching and Research, 7(3), 572-578.

Ulfa, K., Anggraeni, S., & Supriatno, B. (2017, September). How to Improve the Mastery of Students’ Concept on Photosynthesis Topic?. Journal of Physics: Conference Series. 17(01) 895-896

Wandari, G. A., Wijaya, A. F. C., & Agustin, R. R. (2018).The Effect of STEAM-Based Learning on Students' Concept Mastery and Creativity in Learning Light and Optics. Journal of Science Learning, 2(1), 26-32.

Wicaksono, I. (2020). Validity and Practicality of the Biotechnology Series Learning Model to Concept Mastery and Scientific Creativity. International Journal of Instruction, 13(3), 157-170.

Wijayati, N., Sumarni, W., & Supanti, S. (2019). Improving student creative thinking skills through project based learning. KnE Social Sciences, 408-421.

Wewe, M. (2020). The Profile of Students’ Learning Difficulties in Concepts Mastery in Calculus Course. Desimal: JurnalMatematika, 3 (2), 161–168



  • There are currently no refbacks.

Copyright (c) 2021 Weni Anissa Putri, Yayan Sanjaya, Eliyawati -

Asian Journal of Science Education

ISSN  2715-5641 (online)
Organized by Universitas Syiah Kuala
Published by Universitas Syiah Kuala
Website :
Email     :

Creative Commons License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

View My Stats