VALIDATION OF AN ICT LEARNING TOOL FOR QUADRATIC FUNCTIONS USING AUTOGRAPH SOFTWARE ASSISTED BY THE ANGRY BIRDS GAME

Cut Morina Zubainur, Iwannitona Iwannitona

Abstract


Indonesia considers the integration of IT curriculum integration is important in implementation of learning process in the classroom. Integrating IT can help teachers cultivate students' interest towards learning mathematics. Although the integration of IT in the learning of mathematics, ideas and learning devices are not yet available. t is difficult for teachers in implementing the learning process as expected. Integration of IT in learning mathematics can be done by utilizing the Autograph Software assisted Angry Birds Game in teaching Quadratic Functions. This paper some parts of the development process of the learning device by utilizing the Autograph Software assisted Angry Birds Game that is related to the content validity and construct a learning tool developed. At this stage, involves six; lecturers (mathematics and IT education), teachers, and peers. This research data in the form of Quadratic Functions learning device by using the Autograph Software assisted Angry Birds Game, comments of validators and improvements made. The results showed that the validators recommends that developed learning tools already valid the criteria, both from the aspect of content and construct. This recommendation is obtained after thorough discussion and improvements. The implication of this study is a learning device by utilizing the Autograph Software assisted Angry Birds Game can be tested to see the practicality and effectiveness.

Keywords


Learning tools; quadratic functions; integration; autograph software; Angry Birds Game

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References


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