Phenomenology Of Digital Culture In The Educational Area: An Epistemological Review

Muna Yastuti Madrah, Ahmad Muflihin

Abstract


Teknologi digital telah membawa budaya baru ke kehidupan manusia. Salah satu budaya yang terbentuk oleh teknologi digital adalah cyberculture. Sebuah dunia baru yang lahir dari teknologi digital, ruang yang dipenuhi dengan manusia yang  saling terhubung satu sama lain. Teknologi digital telah memungkinkan dunia untuk dimampatkan dalam sistem, jaringan, dan koneksi yang memaksa manusia modern untuk tetap selaras, ini termasuk juga dalam dunia pendidikan.

Bagaimana fenomenologi melihat budaya digital dalam pendidikan? Artikel ini mencoba untuk memberikan gambaran umum tentang epistemologi budaya digital dalam perspektif fenomenologis. Mengapa fenomenologi? Fenomenologi sebagai pendekatan dapat memenuhi fungsi penting dalam penelitian teknologi. Fenomenologi memberikan teori dan filosofi dasar dengan metodologi dan metode yang konsisten; Selain itu, fenomenologi memberikan panduan yang jelas seperti bagaimana menentukan sumber informasi, pengumpulan data, analisis, dan validasi. Secara umum, ini memperkuat dasar penelitian kualitatif di bidang pendidikan dan teknologi (Cilesiz, 2011).

Artikel ini menginisiasi upayauntuk lebih mengeksplorasi studi budaya dan teknologi khususnya di bidang pendidikan. Penelitian tentang teknologi pendidikan akan mendapatkan keuntungan dari peningkatan penggunaan pendekatan kualitatif, yang akan sangat berguna untuk mengeksplorasi fenomena dan perkembangannya dan memperkaya temuan.

Kata kunci: Budaya Digital, Fenomenologi, Epistemologi, Pendidikan


Full Text:

PDF

References


Barnes, K., Marateo, R. C., & Ferris, S. P. (2007). Teaching and Learning with the Net Generation. Innovate: Journal of Online Education, 3(4). https://doi.org/10.1111/j.1467-8535.2009.00994_2.x

Bayne, S., & Ross, J. (2007). The “digital native” and “digital immigrant”: a dangerous opposition. Annual Conference of the Society for Research into Higher Education, 1–6. https://doi.org/10.1111/j.1574-695X.1996.tb00232.x

Brown, A. (2009). Digital Technology and Education : Context , Pedagogy and Social Relations, 1159–1172.

Castells, M. (1996). The rise of the network society: volume i: the information age: economy, society, and culture. Recherche (Vol. 61). https://doi.org/10.2307/1252090

Chaves, H. V., Maia Filho, O. N., & Melo, A. S. E. de. (2016). Education in Times Net Generation: How Digital Immigrants Can Teach Digital Natives. Holos, 2, 347. https://doi.org/10.15628/holos.2016.3611

Cilesiz, S. (2009). Educational Computer Use in Leisure Contexts: A Phenomenological Study of Adolescents’ Experiences at Internet Caf?s. American Educational Research Journal, 46(l), 232–274. https://doi.org/10.3102/0002831208323938

Cilesiz, S. (2011). A phenomenological approach to experiences with technology: Current state, promise, and future directions for research. Educational Technology Research and Development, 59(4), 487–510. https://doi.org/10.1007/s11423-010-9173-2

Hardiman, F. B. (2016). Heidegger dan mistik keseharian (3 Februari). Jakarta: KPG.

Heidegger, M. (1977). The Question Concerning Technology and Other Essays. Technology and values: Essential readings. https://doi.org/10.1007/BF01252376

Howard, D. C. (2006). Human‐computer interactions: a phenomenological examination of the adult first‐time computer experience. International Jurnal of Qualitative Studies in Education, 7(1), 33–49.

Jonassen, D. H. (1984). The mediation of experience and educational technology: A philosophical analysis. Educational Communication & Technology, 32(3), 153–167. https://doi.org/10.1007/BF02768832

Kennedy, K., Cavanaugh, C., & Dawson, K. (2013). Preservice Teachers’ Experience in a Virtual School. American Journal of Distance Education, 27(1), 56–67. https://doi.org/10.1080/08923647.2013.756757

Kim, J. (2001). Phenomenology of Digital-Being. Human Studies, 24, 87–111. https://doi.org/10.1023/A:1010763028785

Kim, J. (2016). Phenomenology of Digital-Being Author ( s ): Joohan Kim Source : Human Studies , Vol . 24 , No . 1 / 2 , Intertexts : Philosophy , Literature and the Human Sciences in Korea ( 2001 ), pp . 87-111 Published by : Springer Stable URL : http://www.jstor.org/s, 24(1), 87–111.

Margaryan, A., Littlejohn, A., & Vojt, G. (2011). Are digital natives a myth or reality? University students’ use of digital technologies. Computers & Education, 56(2), 429–440. https://doi.org/10.1016/j.compedu.2010.09.004

Mariella Combi. (2016). Cultures and Technology: An Analysisis of Some of The Changes in Progress- Digital, Global, and Local Culture. In Cultural Heritage in a Changin World (pp. 3–15).

Martin WJ. (1995). The Information Society. Vermont USA: Aslib Gower.

Palfrey, J., & Gasser, U. (2008). Born Digital: Understanding the First Generation of Digital Natives. Hedgehog Review, 198(2008), 288. https://doi.org/10.1097/NMD.0b013e3181cc549e

Roblyer, M. D., & Knezek, G. A. (2003). New millennium research for educational technology: A call for a national research agenda. Journal of Research on Technology in Education, 36(1), 60–71. Retrieved from http://coe.nevada.edu/nstrudler/RoblyerKnezek.pdf

Thompson, A. D. (2005). Scientifically Based Research: Establishing a Research Agenda For The Technology in Teacher Education Community. Journal of Research on Technology in Education (International Society for Technology in Education), 37(4), 331–337. Retrieved from http://search.ebscohost.com/login.aspx?direct=true%7B&%7Ddb=bth%7B&%7DAN=18566790%7B&%7Dsite=ehost-live

von der Heiden, B., Fleischer, S., Richert, A., & Jeschke, S. (2011). Theory of digital natives in the light of current and future E-learning concepts. International Journal of Emerging Technologies in Learning, 6(2), 37–41. https://doi.org/10.3991/ijet.v6i2.1555

Wang, Q., Myers, M. D., & Sundaram, D. (2013). Digital natives and digital immigrants: Towards a model of digital fluency. Business and Information Systems Engineering, 5(6), 409–419. https://doi.org/10.1007/s12599-013-0296-y


Refbacks

  • There are currently no refbacks.


Lisensi Creative Commons
Ciptaan disebarluaskan di bawah Lisensi Creative Commons Atribusi 4.0 Internasional.